![]() ![]() The appflyer study looks at the average spending profile Per App. ![]() UNDERSTAND GAME HOW TONow he're my guess as to how to use the information from these reports: Different games can have very different user spending profiles. This matches up nicely with EEDAR's report that Heavy P layers account for the majority of the revenue (61%). My best guess is that this sample is biased heavily towards heavy players, as this is a guide website after all. While the EEDAR data is NA and the FGO survey is Asia, I doubt the ratios between the regions is that far, especially when they're not that different in the AppFlyer study. In fact it was the largest segment in the survey, with F2P players only at 13.3% These results are so far from the expectation that it demands an explanation. The most shocking finding is that 20.6% of players have spent 200,00 yen ($1,800) the past year. So what gives? How can two market research companies produce seemingly contradicting reports? A hint comes from a survey by a guide website,, did about Fate: Grand Order, the second top grossing mobile game in Japan. UNDERSTAND GAME FREEThis further backed by the free portion of their 2017 mobile report, which reports the same player ratio, but with more revenue coming from the whales (the whales became whalier). ![]() This is a stark contrast from common knowledge and the appflyer study. In a 2017 GDC talk, EEDAR reports that about 47% of mobile revenue in North America in 2016 comes from people who spent $0.01 to $99, who account for 41% of the playerbase, while whales are 7% of the playerbase. ![]() So clearly, whales are king, and the developer should prioritize them at all costs. In line with this trend, our data showed that only about 3.5% of gamers spend money in-app, but those users are big spenders, spending 30 times more than the average gamer (paying and non-paying) with $9.39 vs. It is a well-documented fact that a very small percentage of gamers contribute a significant share of the in-app revenue in gaming. And this perception is not without merit. The Data The most common perception of mobile games is that they are primary funded by whales, a small percentage of users who spend thousands of dollars while most play for free. While common knowledge states that a very small population of whales fund these games, the truth is far more complex After the game, an active discussion with all participants will be carried out to propose take away action points on how to improve interdisciplinarity in EWS and how young professionals can contribute to promoting this approach.With the recent news about how profitable mobile games are, it's increasingly important to understand who the pays for these games. The game will be based on a hypothetical emergency situation, in which participants will be required to make different decisions. Participants will also have the opportunity to understand more about the role of diverse disciplines and the importance of collaborating in EWS in providing a solution. This session aims to highlight the benefits and skills required for an interdisciplinary approach in EWS in the form of a role-playing game. Therefore new ways of thinking are required on the necessary skills and tools to facilitate more collaborative work. However, one of the biggest challenges is the need to collaborate across relevant disciplines. The integration of methods and knowledge such as risk, probabilistic and risk-based forecast, impact-based assessments, Information and Communication Technology (ICT) fields, social science and local knowledge can (1) improve the quality of forecast, (2) improve decision making and (3) support better communication of warnings and response. In recent years, there has been a consensus on the need for an interdisciplinary approach to forecasting, and communicating warnings and their inherent uncertainties. University of Reading Forecasting and Early Warning Systems (EWSs) help societies prepare for and respond to all types of disasters, including those due to hydro-meteorological hazards. Polytechnic University of Catalonia (UPC), Center of Applied Research in Hydrometeorology (CRAHI) An Interdisciplinary Approach to Forecasting and Early Warning Systems: A Role Paying Game ![]()
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